Server is back online, CoreProtect logs lost

Hi all,

The main server is back online and open to all. The CoreProtect fix did complete after about 60 hours, but unfortunately it was not successful. With the fix, CoreProtect was able to track further block changes, but it was not able to do any rollbacks. The only way to make this fix work would be to change the CoreProtect code, which we are not able to do given our time and resources. Therefore, I have dropped the CoreProtect database, clearing all block logging data since September 2016. CoreProtect will now continue logging new block changes as normal starting from this point.

I sincerely apologize to everyone for all of this inconvenience. I thought that this fix was the best possible approach to try to keep our block logging data, but I thoroughly underestimated the time that it would take. At the very least, we now know that this fix doesn’t work, and to prevent this from happening in the future, we will need to make sure to purge old records from the CoreProtect database periodically, probably at least once a year. Each purging of these records would likely require server downtime lasting for at least a day, but hopefully not as long as the downtime of almost 3 days that we just experienced.

If you have any further questions about this, please feel free to ask me and discuss this in our Discord #general chat. Thank you everyone once again for your patience.


Server Downtime

Hi all,

Due to a serious CoreProtect issue that started this morning, the main Minecraft server will be down for at least the next 3 days. The issue stems from one of our CoreProtect database tables running out of IDs. We are currently running a fix to increase the limit of IDs, but it will take many hours to complete.

Current estimate for when the server will be back up is: Friday, June 15 at 9:00 AM PDT

Please note that this weekend’s GSM will still happen as scheduled, and will be live-streamed at as per usual.

For the latest updates, please check our Discord and Twitter. Thank you for your patience and understanding.


May 2018 GSM Results

Hey everyone! Here’s what happened at today’s GSM. As usual, the video recording of the public portion is available here.

New Administrator!

Immediately before the GSM was an Administrative Staff Meeting (ASM), at which we confirmed the promotion of CynraSilver (formerly known as mfish125 or mikefishr). He’ll be getting set up in the next few days, so please give him a warm welcome to the administrator role!

A reminder of The Most Important Rule #3

We have noticed a few cases of players getting into arguments with staff in public chat. We would therefore like to remind everyone of The Most Important Rule #3:

Staff reserve the right to take appropriate action for behaviour or actions deemed unacceptable for the server and community.

If you disagree with a decision made by a staff member, or are having difficulty working with them, please contact the admins. Part of the admins’ role is to help resolve disputes that involve staff members. Moderators have also been instructed to escalate conflicts to admins if necessary.

Policy Changes

We are making two changes to server policy, effective immediately.

First, we are amending the warning policy. Specifically, players who receive two concurrent single warnings or one double warning must submit a written reflection statement to the admins in order to get their original rank restored, in addition to waiting for the warnings to expire (30 or 60 days). The statement should include details of what you did to get the warning(s), an acknowledgement that this was the wrong thing to do, and a confirmation that you won’t repeat your actions. Statements must be emailed to the admins and are a requirement to getting your rank back following a demotion to [Member].

Second, we are amending the proximity rule as follows:

  • The current “300-block” rule will stand: If you want to build within 300 blocks of another town, you must get permission from the town’s mayor. Mayors can deny permission at their discretion to towns within 300 blocks.
  • We are adding a “500-block rule”: If you want to build within 500 blocks of another town, but more than 300 blocks away, you must be in contact with your neighbors, and they must accommodate you in a fair and reasonable manner. This means that you should collaborate with towns nearby to draw borders and determine which space is whose. Prospective mayors who don’t get in touch with their neighbors may be issued warnings or have their towns removed.
  • You do not need to submit your border agreements to staff, though we do suggest forming them in writing so that everyone is aware of the agreements and can hold each other accountable.
  • Staff are happy to help determine what “fair and reasonable” accommodations look like. If you have questions, ask!

So, to recap:

  • If you’re building within 300 blocks of another town, you must have that mayor’s permission.
  • If you’re building between 301 and 500 blocks away from another town, you must be in touch with the other mayor and let them know of your presence, and they must accommodate you in a fair and reasonable manner.
  • If you’re building 501 or more blocks away, no permission or contact is needed, though you should still get in touch if you plan on expanding towards a nearby town.

If in doubt, please ask for permission from the mayor before building. Most are willing to work with you. If you run into trouble, please ask staff for assistance.

Plugin Changes and the Citizens Update

We will be bringing the Citizens Update – featuring Citizens, DiscordSRV, and VPNGuard – to the main server this week. Our current plan is to perform this update on Wednesday, May 9, between 5pm and 7pm UTC. During this time, both the main server and the beta server will be whitelisted to staff only.

Some proposed new plugin changes have been denied:

  • A proposal to grant non-staff access to two WorldEdit tools has been denied as it could grant players access to restricted blocks or areas of the server, including placing blocks beyond the world border.
  • A proposal to add the JourneyMap Server plugin has been denied as it would only benefit a few players (though if more folks do use JourneyMap, we may consider adding this plugin later on).

Premier City Reviews: Quiris

Quiris, the city by _HeavenAngel_ in the northern portion of the world, has been promoted to Premier! This is the tenth Premier city, recognising how far Quiris has come in its development. Congratulations!

_HeavenAngel_ submitted the following speech after the GSM:

My time on the server has been a genuine journey. I have had my fair share of ups and downs, just like everyone else but through it all, I can say that it has been an exhilarating journey. I would like to thank the most wonderful community, for their continuous support and in particular Kel, the staff and the many others who have contributed to the establishment of Quiris. Personally, Quiris is more than a rank to me, it is the embodiment of my inspirations, therefore, there is no doubt that I shall continue to work on the city. I have hope that Quiris will perpetuate my inspirations and that there will be many other premiers cities to come fourth. I would like to end off by wishing each and every member of the community the very best. Thank you.

And lalaboy, whose city Kessler was promoted to Premier in March, submitted the following speech:

yay I got premier!


We reviewed three road proposals and approved two:

  • A proposal for the A61 and B66 south of the Estival Sea has been denied. The proposal called for construction of a very small section that didn’t actually connect any towns together, with a plan of crossing the Estival Sea later. We recommend the road to cross the much narrower gap to the nearby arctic biome, and provide some connection between towns, before being proposed in full later.
  • A proposal to extend the B54, connecting the A51 and A50 and providing a bypass around Venceslo and Downsview, has been approved.
  • A proposal to extend the B750, connecting the A76 and A5-W and providing an easier connection between Central City and Espil, has been approved.

Projects and events

We received only one project, from SoaPuffball to build a canal between Nymphalia (EN23) and the Northern Ocean. This proposal has been partially approved: only the eastern portion of the canal can be built.

We also reviewed two events from TalonPlays:

  • A PVP tournament, to occur in July or August, has been approved.
  • The MMB Cup (also known as the MRT Golf Association season opener) on May 26 has been approved.

Both of these events have prizes, so we hope you sign up and participate! These events will appear on the Events Calendar as they approach.

Property auctions

We reviewed five requests for property auctions and approved one:

  • Fairfax-Atlanta Metropolitan Airport (AFX), requested by jphgolf4321 and Narnia17: Transfer denied as the old world is primarily intended for historical preservation. We are declaring that old world assets are ineligible for auction, especially because they don’t count towards town rank status. If you are an owner or caretaker of an old world airport, you can renovate or re-assign gates as needed, but airports can’t expand outside of their footprint and new airports can’t be built on the old world.
  • C91: Transferred to CynraSilver.
  • V23: Transfer denied. Aldranster50’s town has expanded towards this station, but it’s just roads and no significant development. If Aldranster adds buildings and significant development, he may request this station again at a future GSM.
  • NE9 St. Anna: Transfer denied. We received two proposals for this town, but we don’t feel like either prospective mayor would be able to continue the unique style of St. Anna. We may reach out to RedBear47 to see if any plans are in place for the town and if he has a caretaker in mind.
  • T38 Hallarbor: Transfer denied. BernCow did not provide convincing reasons why he wanted the town.

As a reminder, if you are transferring assets to someone, the sender must email staff – not the receiver!

Next GSM

The next GSM has been scheduled for Saturday, June 16 at 7pm UTC. Please submit all topics for consideration by 7pm UTC on Thursday, June 14.

Thanks all!


Staffing Update and May Events

Hi all,

We are sad to announce that, effective May 2, AlikSong has stepped down from his role as administrator due to time commitments and real-life obligations. Alik will be staying on as a moderator and will still be on every now and again. We’re grateful for all he has done in his brief service in the role and are excited to continue working with him as a moderator.

Over the next few weekends we will be jam-packed with events, so we hope you’re able to take a break from your studies or other obligations and join us for:

  • The Mole 9, Session 3: begins Saturday, May 5 at 7pm UTC
  • May 2018 General Staff Meeting: begins Sunday, May 6 at 7pm UTC
  • X TacoBurritoAThon: begins Saturday, May 12 at 7pm UTC
  • The Mole 9, Sessions 4 and 5, as needed: dates and times to be announced
  • Summer Olympics: starting May 27, 2018
  • June 2018 General Staff Meeting: tentatively scheduled for June 16 at 7pm UTC

All of these events will be live-streamed and archived by various members – some by Frumple, and others by the MBS team. Thank you in advance to the event hosts and stream hosts for putting these on!

Because of the short notice, the May GSM topic submission cutoff time has been extended to Saturday, May 5 at 7pm UTC (24 hours in advance, not 48). You will then have until 5pm UTC on Sunday, May 6 (2 hours before the meeting starts) to challenge town auctions or alert us of omitted topics. Please watch Discord for the agenda to be released there.

Note that F15-P17 is up for general auction. This means that if you are interested in taking over ownership of this station, please email the staff to have your name added.

If you’re looking for a Premier review, be sure to submit a review request by the submission cutoff.

Though we’re not actively seeking moderators, we are happy to take nominations if you have them. Check out what we’re looking for, and if someone comes to mind, please email the admins.



April 2018 GSM Results

Hello everyone! The April 2018 GSM has concluded. It was a much shorter meeting (he says, proceeding to write 1,600+ words anyway) than the last few, but there were still some important conversations, and we’ve got announcements to share!

The video recording of the public portion is now available for viewing here.

Update 2018-04-18: The dynmap render has now concluded. You can view the updated dynmap here.

Staffing updates

Two moderators — Omricon and Ortem — have been demoted due to prolonged inactivity, and administrator BaronThamesBank has voluntarily stepped down. We are grateful to all three for all of their contributions to the server and community during their combined ten years of service, and wish them the best in their future endeavors.

BaronThamesBank and Omricon are now both [Senator]s, while Ortem is now a [Trustee].

We did not offer trial mod positions to any new candidates at this GSM, but we will be evaluating staffing levels at the next few GSMs in preparation for the busy summer season. If you’d like to nominate someone for the moderator position, please let us know.

New World Dynmap Render Starts April 15/16

Due to its size, the New World is not rendered fully on dynmap on a regular basis, but rather approximately twice a year (in addition to localized renders as requested). The last render was in September, and now that many students are preparing for exams, traffic is low enough that we can run our dynmap render this week before The Mole 9 starts on Saturday, April 21.

The New World dynmap render will begin at 4:00 AM UTC on Monday, April 16, and may take up to four full days to complete. A few other things to keep in mind during the rendering process:

  • No WorldEdits will be permitted while the render is in progress.
  • Players who use Schematica are asked to refrain from using the printer function until the render finishes.
  • Renders of other worlds will be cancelled this week and will resume on their regular schedule next week.
  • Reminders will be provided at regular intervals in game.
  • We expect the rendering process to cause lag – this is normal, so please don’t complain about it as there is nothing we can do about it.
  • Redstone devices may be slightly more out of sync than normal. Please take extra care while building or operating redstone devices, as they may produce unexpected results.

Thank you for your cooperation while we update the dynmap! We’re excited to see how much your cities and towns have grown since the last time we’ve updated the full map.

Update 2018-04-18: The render is now complete. WorldEdits and Schematica printing are now permitted once again. Thank you for your cooperation!

New plugins: Citizens and DiscordSRV

We’ve opened the beta server for public testing, and would love your feedback on two new plugins: Citizens and DiscordSRV. We plan to install these on the main server in the next few weeks.

We are fixing issues as fast as they are reported – permission issues with Citizens should now be all fixed, and some tweaks have been made on the staff-specific channels on DiscordSRV.

Two new changes for Citizens specifically that we will carry over to the main server:

  • Trustees and above can spawn most types of NPCs, but ghasts and ender dragons are restricted to staff.
  • The number of NPCs you can spawn will increase gradually with your rank as follows, much like personal homes:
    • [Trustee]: 5 NPCs
    • [Councillor]: 10 NPCs
    • [Mayor]: 20 NPCs
    • [Senator]: 30 NPCs
    • [Governor]: 50 NPCs
    • [Premier]: 100 NPCs
    • Staff: Unlimited

As always, please send us your feedback and bug reports while you test these plugins out.

Smaller community-issue updates

  • In response to a question that arose at the last GSM, there is no policy or rule prohibiting players from selling towns for in-game money. Please be reasonable about this; if we find that towns are being “flipped” (purchased and then re-sold for profit), auctioned unfairly, or other activities that are unfair or unwelcoming, we may ban this practice in the future. Furthermore, agreements of payment are private matters between the buyer and seller; staff members will not record the amount of payment and we will not help you collect on it if the buyer refuses to pay. If you choose to sell your town for a price, you are still responsible for emailing the staff to let us know of the transfer.
  • A new Discord channel #entertainment has been created, to facilitate discussion of other pop-culture topics including movies and TV shows. Please keep musical discussion to #music, and memes to #random or the subreddit.
  • Frumple will be enabling SVG file uploads on the wiki in the near future.


We received seven proposals for roads and approved six of them:

  • An extension to the B54 from Malliston to Paixton, proposed by jamess__, has been approved.
  • An unnumbered B-road, proposed by MojangChan to connect Deadbush to Totswoth, has been approved and numbered B60.
  • Phase One of the B82, proposed by CrazyRocketGuy to connect Armada to Snowdin, has been partially approved. The portion of the road up to Snowdin is good to go, with the exception of the connection to Cicero (A28).
  • The B94, proposed by SoSo123 to connect Stoneedge and Quiris, has been approved. Since these towns are close together (within about 300 blocks), a formal proposal was not needed to build a road between them, so long as both players were okay with the project. However, we have approved this project and reserved the number B94 in case either player wishes to extend the road further.
    • Players who wish to build roads to a town within 300 blocks of their own do not need GSM approval. If you plan on extending the road beyond your two towns would like to build it as a B-road, please email us to reserve your road number. Full GSM approval is still required for A-roads and longer or disjoint B-roads.
  • An extension to the A4, proposed by Just_robinho to continue bringing the A4 due east to the terminus of the Forest Line, has been approved.
  • An extension to the A1, proposed by the United Cities Transit Committee, has been partially approved and amended. We have approved the proposed alignment up to ZN32, as well as a direct alignment that goes straight through ZN25 and ZN26, as neither of these stations have substantial enough development to be called “claimed”. This road must stop before reaching Chalxior and any further extensions proposed at a future GSM.
  • An extension of the A8, proposed by EliteNeon to run between Vegeta and Rank Resort via ZN43, has been denied. EliteNeon has not secured any permissions from town mayors along the route and sent in screenshots of the dynmap from a mobile device. Before this extension can be re-submitted, all mayors along the route must approve of the road, and maps cannot be submitted as screenshots from a mobile phone as they are too small.

Property auctions

We received six requests for property auctions and approved all of them:

  • C65/D23 Canre: Transferred to jamess__.
  • D21: Transferred to CaptLincoln.
  • ZS16: Transferred to Minecrafts000.
  • MRT Phone Network: Transferred to Frosty_Creeper10.
  • SkyWest Airlines: Transferred to Cortesi.
  • Yelo Corporation: Transferred to BernCow.

Miscellaneous topics

This time around our “Other” section was actually quite full of miscellaneous projects and requests:

  • A proposal by MindBender to relocate A9 (Radiance Square) Station underground has been denied. We think there is plenty of space near A9 for MindBender to work with, and buildings are allowed to straddle the tracks (just be reasonable about the clearance). If there is a clear need for above-ground space and a plan to use the newly freed space in place, we may reconsider this proposal at a later date.
  • The next line to open will be the MRT Southern Line East (SLE). It is currently being constructed with one station missing, SE13 Southport. The station will be installed at a later date, but the line is cleared to finish construction and open at the next GSM, possibly without SE13 for now. Look for a station request form in the near future!
  • The Jungle Line North (JLN) is now open between JS1 and JN16. The following stations have been awarded to players. Please note: by the time you see this post, the other stations may have been claimed, but they’re certainly worth a look if you’re looking to start a new town!
    • JN15 and JN16: CaptainChimpy (Verdantium)
    • JN12: existing town
    • JN11: Kel5
    • JN7: CaptLincoln
    • JN6: existing town
  • The next GSM has not been scheduled yet, for those planning ahead.


Yes, an “other” topic that warrants its own heading, because several actions came out of the discussion.

An ownership dispute at F15-P17 was discussed after Callumjk brought it to our attention that the buildings he built there had been razed by other players. As we have no written record that Callumjk is the rightful owner of the stations and surrounding town, F15-P17 will be up for general auction at the next GSM. Any player (including Callumjk) who would like to take ownership may request it by emailing the staff.

However! Because the town was completely destroyed without the use of WorldEdit, and a rail line was damaged in the process, the town has been rolled back to its prior state and the players who took it over have been issued with double warnings. We consider this to be one of the most egregious cases of griefing we’ve seen in a long time. In fact, when we started investigating, there was no trace of Callumjk’s town anywhere except the CoreProtect logs, and approximately 200 chunks of space were affected by the damage.

So, to recap: F15-P17 has been rolled back and is now up for general auction.

The Mole 9

Unrelated to the staff meeting, but undoubtedly an exciting event nonetheless: The Mole returns this Saturday, April 21 at 7pm UTC for its ninth season. You can learn more about the game and rules on its wiki page here.

Thanks all!