Epsilon Migration Status

Status of all MRT Services as of:
Friday, December 30, 10:00 AM PST


Epsilon Minecraft Server:

  • ONLINE – SERVER OPEN, GO GO GO!

 

Dynmap: ONLINE – 95% COMPLETE, CLOSE ENOUGH
Wiki: ONLINE
Website: ONLINE
Discord: ONLINE
Mumble: ONLINE – ASK FOR NEW ADDRESS FROM STAFF
File Server: ONLINE – DETAILS IN DISCORD


Epsilon Migration – PLEASE READ

Hi all,

As promised, this post will outline the plan to migrate our Minecraft server, website, and wiki from our old machine named “Gamma” to our new machine named “Epsilon”. The migration is happening this week, so please read the entirety of this post carefully.

The Important Parts

The Minecraft Server on Gamma will be shutting down at approximately 10:00 AM PST on Tuesday, December 27, 2016. After the last backup is downloaded from Gamma, Gamma will be brought back online with all protection plugins disabled. No further world saves or backups will be done to Gamma from this point forward. Players will be free to grief and reign destruction on Gamma, but if Gamma crashes or is unrecoverable, there will no attempts to restore the server.

The Minecraft Server on Epsilon will be brought online at approximately 12:00 PM PST on Thursday, December 29, 2016 9:00 AM PST on Friday, December 30, 2016. Epsilon will be upgraded to Minecraft 1.11.2 with updated plugins, and the new world map will be expanded from a radius of 10000 blocks to 18000 blocks. This effectively increases the new world size by almost 3.3 times the old size. Also, the lab world will be quadrupled in size from a radius of 2000 blocks to 4000 blocks.

Please also note that the Mumble Server on Gamma will be shutdown permanently shortly before the migration starts. For your voice-chat needs, please move over to our Discord server. If you are not on the Discord server, please ask a staff member for an invite.

Schedule

Here is a rough schedule of how things will go down over the next few days:

December 27

  • Before 10 AM PST, the Mumble Server will be shutdown.
  • At 10 AM PST, the server will be whitelisted and restarted to prepare for the backup. The wiki will also be set to read-only mode at this time.
  • Backups of the Minecraft server, website, and wiki will be transferred from Gamma to Epsilon. This transfer is expected to take a few hours.
  • Once the backup has started downloading, Gamma will come back online with protection plugins and world saves disabled. Mayhem and destruction will ensue.
  • Once the backup is uploaded to Epsilon, the new Minecraft server will be setup and will begin generating chunks for the new world expansion. This is expected to take at least 24 hours to complete.
  • While chunk generation is running, the Epsilon website and wiki will be setup.

December 28

  • Once chunk generation is complete on the Epsilon Minecraft server, the server and plugins will be updated to Minecraft 1.11.2. Some final testing will be done to ensure things are working.
  • If the Epsilon Minecraft server, dynmap, website, and wiki are all working by this date, the minecartrapidtransit.net domain will be changed to point from the Gamma machine to the Epsilon machine. The wiki may be opened for editing again at this time.
  • A flat dynmap render of the New World will be made to allow players to be able to navigate the expanded world.

December 29

  • Dynmap render continues.

December 30

  • At 9 AM PST, the new Minecraft server on Epsilon will be opened to the public. More chaos and landgrabbing will ensue.

Joining the Epsilon Minecraft Server

Please note the following on while on the Epsilon Minecraft server:

  • Remember to login to Epsilon using a Minecraft 1.11.2 client. You will use the same minecartrapidtransit.net URL to connect to the server when it opens.
  • The render distance on Epsilon will be temporarily set to 10 chunks instead of 15. This is to help accommodate the expected surge of players rushing to claim new land in the expanded new world. If necessary, this distance may be reduced further if the lag becomes too unelevbearable. The player limit for Epsilon will remain at 40 for the time being.
  • Elytra wings are currently banned. In beta testing, we found that their speed ends up loading too many chunks at one time. This ban will be re-considered at a future date.
  • The Lottery plugin has been disabled. It does not work at all with Minecraft 1.11. We will be looking for a replacement for this plugin in the future.
  • The new FastAsyncWorldEdit plugin that we were testing has been disabled. We found that it was causing issues with pasting or rotating schematics, so we will try to find an alternative later. For now, WorldEdits will continue to cause server-wide lag when executed.
  • The EElevator plugin is working, but the “ding” sound when an EElevator arrives at a floor has been disabled since it causes the EElevator to not work.
  • The uCars plugin is working with no immediate bugs. Previously reported bugs such as the double placement of uCars or the speed boosts not working have now been fixed.

When the migration begins on Tuesday, another website post will be made with the latest status of all MRT services. Be sure to also follow the official MRT Twitter account to get the latest updates.

Thanks,
Frumple


December 2016 GSM and Candidate Batch #10 Results

Hi all,

The December 2016 GSM has concluded. As always, the recording for the public portion is available here, however please note that since we held the meeting on Discord and I didn’t set up my audio properly, you’ll notice that I am talking verrry slowwwwly in this recording. This is because I had to listen to myself while the recording was happening, which made it hard to talk normally. In future GSMs, I hope to correct this so it doesn’t happen again.

Please note that information about the upcoming migration to the new Epsilon server will be made in a separate post following these results.

Server Rules

Proposal to abolish SMPs

Please note that the following is ONLY A PROPOSAL for now, and is not yet officially in effect on the server. This proposal will be finalized by the next GSM.

The staff would like to propose removing most of the rules around SMPs, particularly around the sharing of perks between ranks. So far, staff have been unable to enforce SMP restrictions, and it’s too complicated to keep track of whether a player can build or not build something based on their SMP. Therefore, we would like to propose the following:

  • Sharing of perks in SMPs, and SMPs in general, will be eliminated with one exception. The exception is that players may still work together on a single large airport if at least one of the players is of Governor rank. Any players within this group, regardless of their rank, can participate in the construction of this large airport.
  • To allow towns that are very close together to still build road and rail connections, as part of this proposal we will allow unlimited connections within 300 blocks. The rules for connections outside of 300 blocks will still apply according to your rank.
  • Also, as an addendum to the Senator Airfield rule, we initially mandated that if a player initially constructs or helps out in building a large airport, but they haven’t yet built their own small airfield, then they forfeit the right to build the small airfield. However, on further consideration with these SMP rules, this restriction would be lifted. Under these new rules, Senators would be able to build their own airfield in any case regardless of whether they built a large airport.

Once again, this proposal is not finalized and will be discussed at the next GSM.

City Rank Candidate Process

There are no formal announcements about this process at this time, but staff are currently in discussions in changing or majorly overhauling how we promote Senators, Governors, and Premiers. Some ideas include making the promotions like Mayor or Trustee promotions, where a player must get a number of admods to endorse them, or staff will have a certain amount of time to veto a promotion. More discussion on this is expected at the next GSM.

Clarifying rules around enclaves and exclaves

We would like to clarify some confusion regarding enclaves and exclaves. Basically:

  • If you have a town, but build an encalve/exclave in another player’s town, you CANNOT claim that exclave and enclave as being part of your original town for promotions.
  • If you have a town, and another player builds an encalve/exclave in your town, be advised that encalve/exclave may not be counted as part of your town for promotions. We will treat encalves/exclaves similar to how we treat franchises.

Roads

The following roads have been approved:

  • B981: Whitechapel to Ashmore (proposed by unjinz)
  • B751: Espil to Xandar (proposed by _InDev_)

Projects

The following projects have been approved:

  • The MRT Northern Line will be continued by AP_Red. Here is a map with the proposed alignment:
  • Southern Ocean/Western Ocean Canal (proposed by Narnia17) has been conditionally approved if permission from the surrounding towns can be obtained. This canal crosses through mesa biome between M28 and M29.
  • Central City Heliport (proposed by godzilltrain) has been conditionally approved as long as the gates at the heliport are equally distributed and can be claimed free of charge. The heliport will be located in the large city block just north of A0 station.

Town Auctions

The following towns have now been granted to new owners:

  • I25, originally owned by BluemontBoy, has been granted to camelfantasy.
  • C119 / ZN12, originally owned by NeonYellow25, has been granted to Toaro.
  • T3, originally owner by yoshininja, has been granted to Derpy_Melon.
  • C56 / I15, originally owned by OpalStatus, has been granted to Steve_Bobs.

City Rank Candidate Batch #10 Results

Voting for the latest candidate batch has also concluded and the results are as follows:

New [Senator] Cities:

  • Danielston, built by mjpwwf (Player Promoted)
  • Fort Yaxier, built by camelfantasy
  • Heampstead, built by Derpy_Melon
  • Ravenna, built by jphgolf4321
  • Pine Mountain, built by BuildPilot (Player Promoted)
  • Bexley, built by autobus22
  • Valletta, built by AEhub (Player Promoted)

New [Governor] Cities:

  • Segville, built by godzilltrain (Player Promoted)
  • Formosa, built by camelfantasy (Player Promoted)

New [Premier] City:

  • Kenthurst, built by AlikSong

(No speech has been provided by Alik at the time of this website post, we mgiht get him to write one and put in a future website post.)

Feedback for the this batch of promotions, both for approval and rejection, is expected to be sent out within the next week or so. Thank you to everyone who submitted their city, and congratulations to all of the new Senators, Governors, and Premier!

That’s all the results for now.

Thanks,
Frumple


December GSM Date

Hi all,

Just letting you know that the next General Staff Meeting will be held this coming Saturday, December 17th, at the usual time of 7 PM UTC. The agenda is not yet set in stone, but will at least include the following:

  • Proposal for re-working the rules around SMPs
  • Changes to the process and voting for City Rank Candidates (will not be applied to the current batch)
  • Clarifying the rules regarding enclaves and exclaves
  • Second round of moderator nominations continued from last meeting
  • The usual road and project proposals, and town auctions

More announcements regarding Epsilon will also be made at the meeting, including such topics as:

  • An update on the plugin testing being done on Epsilon
  • A plan on how we will migrate the Minecraft server, website, and wiki over to Epsilon
  • An estimated timeline on when the migration will happen

Also, please note that submissions for City Rank Candidate Batch #10 are now closed as of this morning, and voting has begun amongst the admods. Results and feedback will be posted on December 25th.

Thanks,
Frumple


October and November 2016 GSM Results

Hello all,

First off, I must apologize for not posting the results of the October GSM in a timely manner. In this post, I’ll be combining the results of both GSMs held on October 1st and November 26th, 2016. As always, the recordings for these GSM are available here:

Town Limits Rule Abolished

First off, we forgot to mention this in the public portion announcements of the November GSM, but the staff have decided to remove the town limits for the [Mayor] and [Governor] ranks. Previously, members were limited to 1 town on the new world until they reached the [Mayor] rank where they could establish a second town. They could then establish a third town at the [Governor] rank.

On further discussion, the staff realized that the rule only limits the “establishment” of your own towns, and does not put any explicit limits on towns given to a player either voluntarily or from Deputy Mayor succession. Since it would be too difficult for us to determine if a town was originally created by the player, or given from another player, we have decided to simply abolish the rule for the time being. However, if we find players are abusing this privilege and founding many towns to hoard land, then the staff will step in and curb such behaviour.

In summary: There is no longer a limit on how many towns or cities a player may own.

New Air Facilities on the Old World are now banned

Starting from October 1st, any new air facility construction on the Old World is now banned. By air facility, this includes airports, airfields, helipads, seaplane ports, spaceports, etc. There is simply no more space on the Old World to allow for the construction of these facilities.

However, if you were in the middle of constructing a facility before the ban was put in place, then you may finish construction. Also, players may continue making changes to any existing air facilities on the Old World, and that includes renovations, adding/removing planes, and changing warp destinations.

New Airfield Rules for [Senator] Rank

We have decided to change the rules regarding the construction of air facilities at the [Senator] rank. Before, Senators were only allowed to build a maximum of two helipads on top of buildings. This has now been changed to the following:

  • [Senators] may build within an area of no more than 7500 blocks squared (example: 150 x 50 blocks), with no height restriction. They may build any number of air facilities within this area, and that includes airfields, helipads, seaplane ports, spaceports, terminal buildings, hangars, runways, etc.
  • [Senators] may not build any such facilities outside of the designated area.
  • [Senators] do not need prior approval from staff to build in this designated area.
  • The previous 2 helipad rule is no longer in effect and helipads outside of the designated area are no longer allowed. Any existing helipads are grandfathered in and do not have to removed.
  • Players must be of actual [Senator] rank to build their airfield. This means that this privilege is exempt from SMP rules, and that [Mayors] who belong in an SMP with a [Senator] present CANNOT build such airfields.
  • If you are already in an SMP with a large airport and you have not yet built a small airfield of your own, then you are not allowed to build one. Therefore, it is in your best interest to reach [Senator] rank on your own in order to build your own airfield before joining an SMP.

We hope that this rule change will actually provide more freedom for players to build whatever air facilities they want in a small area, while ensuring that such projects do not get out of hand and become overly large.

Change to Large Airport Proposals for [Governor] Rank

The 50% rule for large airports at the Governor rank remains unchanged. However, going forward if you are sending a proposal for a large airport, please only provide a screenshot marking the area of where your airport will reside. You do not need to provide details such as terminal buildings, number of runways, etc. However, you must still make your airport reasonably realistic and clean up any landscarring.

Clarification regarding WorldGuard Regions

There has been some confusion with the rules regarding WorldGuard regions, specifically when can staff grant them to members. We would like to clarify that now:

  • WorldGuard is a perk for staff members, and staff are trusted to use regions within reason.
  • WorldGuard regions can be given to members by staff if provided with a valid reason and at the staff’s discretion. Valid reasons include protecting sensitive redstone or Command blocks, or providing a greeting message in an area. Again, note that just like WorldEdits, staff have the right to refuse a request a WorldGuard region at their discretion.

Server Updates

At the November GSM, I revealed that I was working on a new server-hosting machine called Epsilon, and also showed an example dynmap of the new server with the new world expanded to a radius of 18000 blocks.

I still have lots of work to do to get Epsilon ready, but the plan for the next month is as follows:

  1. Update Epsilon to Minecraft 1.11 and latest plugins, testing them to make sure they work.
  2. Finish setting up the website and wiki on Epsilon.
  3. Officially move the server from Gamma to Epsilon.
  4. After the migration to Epsilon has been deemed stable, expand the size of the new world.

I have no concrete ETA for when the official move will happen, but I’m aiming for before the end of the year. Note that all worlds will be unchanged as part of the move to Epsilon, but because of the 1.11 update, I am not sure at this time if homes, warps, balances, and WG regions will remain. This will wholly depend on the testing of plugins that will happen in the coming weeks.

Mumble vs. Discord

You can hear all about this holy war on the November GSM recordings, but basically the official position of the server is this:

  • We will be keeping Mumble and Discord for the time being.
  • We will eventually be moving away from Mumble and encouraging more usage of the Discord voice channels.
  • At the next GSM in December, we will try using Discord instead of Mumble.

Roads

  • B95 – Approved at October GSM
  • A6 – Conditionally approved with some discussions with staff required.

Town Auctions

  • Shadygrove (ZS9) granted to godzilltrain.
  • ES2/C22 granted to 0rocketscience0.
  • ZS11 granted to AyyLion.
  • Pasadena (A20) granted to SilverBubble.
  • Dunestone (I14/C57) granted to Sweetboy13735 with the condition that the original theme of the town stays and no builds are removed.

Ban Appeals

  • MC_Dunc’s ban appeal has been approved. He is now unbanned and will be monitored closely for any further infractions.

Official Server Events

Staff at the November GSM have expressed interest in starting up some official server events in the coming months. In addition to the usual holiday-related events, there are some plans of spleef tournaments, other games, and contests that are being organized. More details on these will be posted to the website when they are ready.

City Rank Candidate Batch #10 is now open!

During the November GSM, there was some discussion regarding the promotion process for the Senator, Governor, and Premier ranks. Discussions are still ongoing, but the conclusion we have come to is that the current process is broken and needs to overhauled in the near future. For the time being however, we will be running the usual candidate batch for the month of December, starting now. Once again, you may submit your request using the City Rank Promotion Request Form.

  • Submissions close by: December 10th, 2016 by 11:59 PM PST
  • Admod voting begins on: December 11th, 2016
  • Admod voting ends on: December 24th, 2016 by 11:59 PM PST
  • Promotions are granted on December 25th, 2016 (ho ho ho)

December GSM

That’s all the news for now. Once again, there will be a GSM in December, but the date has not been finalized. Stay tuned here or on the official @MRTServer twitter account for the latest.

Thanks,
Frumple