Player Ranks


Last updated: 2018-10-29

This page describes all player ranks on the server, including requirements for achieving each rank, and permissions and perks granted to players of each rank. Click a link below to jump to that rank’s description.

Basic Ranks

Town Ranks

City Ranks

Staff Ranks

Addendum


Basic Ranks


[Guest]

When you join the server for the first time, you will be a [Guest]. This rank allows you to explore the server and interact with our friendly community. If you would like to join our community and help build some awesome projects, then please apply to become a [Member].

Requirements:

Once you’ve read the rules, connect to the server. See the How to Join page for instructions.

Guests can:

  • Walk or fly around most areas of the server.
  • Interact with pressure plates, levers, buttons, tripwire, etc.
  • Ride the MRT lines.
  • Drive uCars that are already placed.
  • Use EElevators and Lifts.
  • Use warp signs, costs $0.10 of in-game money per use.
  • Teleport to other players using the /tpa command, costs $0.25 of in-game money per use.

Guests cannot:

  • Place or destroy blocks.
  • Place their own minecarts or uCars.
  • Use chests or enderchests.
  • Own any assets on the server, including towns, buildings, residences, or businesses.

[Member]

A newly approved member of the community who has yet to establish their presence on the server.

Requirements: 

Fill out a membership application on the How to Join page. Read the rules and FAQ thoroughly before applying!

Members can:

  • Place and destroy most block types. See the Item Permissions page for a listing of what is restricted.
  • Place minecarts on tracks, and uCars on certain block types.
  • Use chests and enderchests.
  • Access the project chat channels, used when players want to collaborate on specific projects or discuss certain topics not suitable for global chat.
    • Use /p1, /p2, /p3, or /p4 to enter these channels, use /g to return to the global chat channel.
  • Access the local chat channel, which only sends and receives messages to/from other players within 1000 blocks of you.
    • Use /l to enter this channel, use /g to return to the global chat channel.
  • With their permission, build homes and shops in other players’ cities and towns.
  • Start building their own town.
  • Buy lottery tickets using /lottery buy #

[Citizen]

An established member of the server who has created a residence and a business in an existing town(s).

Requirements:

  • Be an active [Member] for at least 1 week with no active warnings.
  • Create a residence in their own town, or another player’s town with their permission. This can be done either by building a new, original house in the town, or moving into an suite in an existing apartment/flat/condominium.
  • Create a business in their own town, or another players’ town with their permission. This can be done either by building a new, original store or business in the town, or moving into an available space in an existing mall or shopping centre.
    • Note that your home and business may be in the same town, or in two different towns.
  • Receive 2 endorsements from 2 different staff members (see below).

How to get promoted to [Citizen]:

  • Once you have achieved the building requirements, ask any staff member in-game to evaluate your residence and business. After evaluation, the staff member will let you know if they will give you an endorsement for promotion.
  • You will need 2 endorsements from 2 different staff members. If you get an endorsement from 1 staff member and there are no other staff online, generally the 1st staff member will give you an in-game book item to act as their official endorsement. Give this book to the 2nd staff member who endorses you so they can verify your 1st endorsement and eventually promote you to your new rank.

In addition to the ability of Members, Citizens can:

  • Create 1 personal /home, which can be teleported to at any time free of charge.
  • Construct buildings in Central City.
  • Claim a personal mailbox at the MRT Mail Centre in Central City.

[Trustee]

Trustees are members who have become firmly established within the community. They are mature members who have gained the trust of the staff and other community members.

Requirements:

  • Be an active [Citizen] for at least 1 week with no active warnings.
  • Be a mature player and respected member of the community.
  • Receive at least 3 Trustee endorsements from 3 other players that are of Trustee rank or above (see below).

How to get promoted to [Trustee]:

  • To help verify that you are an established member of the community, we require 3 other players of Trustee rank or above to give an endorsement for you. These players should ideally be players that have previously interacted with you, such as conversing in chat or working together on projects. You may politely ask these players by private message to fill out a Trustee Endorsement Form on your behalf. Do not beg for Trustee endorsements in public chat, or bother random players in-game that you have never talked to before.
  • Once you have 3 endorsements, a staff member will verify them and send an internal e-mail to all other staff indicating your candidacy for the [Trustee] rank. Staff members will have 24 hours after the time that e-mail was sent to veto the promotion if they have concerns about your behaviour. However, the vast majority of [Trustee] candidates do end up getting promoted after 24 hours with no vetoes. If you do in fact get vetoed, a staff member will e-mail you explaining their reasons for the veto.

In addition to the abilities of Citizen, Trustees can:

  • Create up to 3 personal /homes.
  • Place more block types, notably ice and water. See the Item Permissions page to see what is allowed at this rank.
  • Spawn friendly mobs (like pigs, cows, chickens and horses) with spawn eggs.
  • Plant trees quickly using the /tree command.
  • Add players to owned WorldGuard regions.
  • Gain “Trusted” privileges on the wiki, which allows for the uploading of files and images (Ask an admin to grant you these privileges after you have been promoted).

Town Ranks


[Councillor]

Councillors are the owners of villages and small fledgling towns.

Requirements:

  • Be an active [Trustee] for at least 1 week with no active warnings.
  • Build a small town with a recommended count of 10 original builds of significant size and detail.
  • Start a basic town hall for their town, which declares the name of the town and the name of the mayor.
  • Receive at least 2 Councillor endorsements from 2 different staff members (see below).

How to get promoted to [Councillor]:

  • Similar to [Citizen] rank, you will need to ask staff members to evaluate your town and give you 2 separate endorsements.

In addition to the abilities of Trustee, Councillors can:

  • Create up to 5 personal /homes.
  • Create an unlimited number of public and private warps.
    • Warps are different from personal /homes in that they can be shared or transferred to other players, and that players can create warp signs for these warps.
    • Warps are intended only for the use of fast travel for bus, airplane, boat. and warp train services.
    • Creating and using warp signs for personal use (including creating your own personal warp hub) is strictly prohibited and is subject to warnings/bans if discovered.
    • Warp costs:
      • Using a warp sign: $0.10
      • Creating a warp sign: $0.50
      • Creating a public or private warp: Free
      • Publicizing or privatizing a warp: Free

[Mayor]

Mayors are the owners of large burgeoning towns.

Requirements:

  • Be an active [Councillor] for at least 1 week with no active warnings.
  • Have a recommended count of 20 original buildings of significant size and detail in your town.
  • Construct a completed town hall building.
  • Declare a deputy mayor in the town hall.
  • Receive at least 2 Mayor endorsements from 2 different staff members (see below).

How to get promoted to [Mayor]:

  • Similar to [Citizen] rank, you will need to ask staff members to evaluate your town and give you 2 separate endorsements.

In addition to the abilities of Councillor, Mayors can:

  • Create up to 8 personal /homes.
  • Request that a nearby MRT station to their town be renamed.
  • Request membership of the worldguard region of a nearby MRT station in order to decorate it.

City Ranks


[Senator]

Senators are the owners of small cities.

Requirements:

  • Be an active [Mayor] with no active warnings.
  • Have a recommended count of 40 original buildings of significant size and detail in your city.
  • Approval from a majority of staff during a City Rank Promotion Request.

How to get promoted to [Senator]:

In addition to the abilities of Mayor, Senators can:

  • Create up to 12 personal /homes.
  • Build a small airfield in an area that is no larger than 7500 blocks squared. This airfield may contain any sort of air facility, including airfields, heliports, seaplane ports, spaceports, runways, hangars, terminal buildings, etc.

[Governor]

Governors are owners of medium-sized cities.

Requirements:

  • Be an active [Senator] with no active warnings.
  • Have a recommended count of 60 original buildings of significant size and detail in your city.
  • Build a epic landmark in your city that uniquely identifies your city, such as a tower, monument, or structure that has some distinct architectural or cultural feature.
  • Approval from a majority of staff during a City Rank Request.

How to get promoted to [Governor]:

In addition to the abilities of Senator, Governors can:

  • Create up to 16 personal /homes.
  • Build a large airport/spaceport. Airports/Spaceports are subject to the following restrictions:
    • Can only be up to 50% in size of your city. For example, if your city is approximately 80 square chunks in size, your airport can only be up to 40 square chunks in size.
    • The large airport can be an expansion of a small airfield built at the [Senator] rank, or it can be a brand-new facility separate from an existing airfield.
    • Multiple players and cities may elect to work together on a single large airport. Players may be of any rank to work on the airport, as long as one of the players is of [Governor] rank or higher. The maximum size of the airport is 50% the size of all participating cities combined.
    • Before you begin construction on your airport, you must e-mail the staff at staff [at] minecartrapidtransit.net with a proposal on how much space the airport will take up. Please include a dynmap screenshot indicating your town and the borders of your airport. You must also e-mail the admins for any future expansions to your airport.
  • Build amusement parks and other large-scale attractions within city limits. Games and PVP arenas are not allowed on the new world and must be built on the games world instead.

[Premier]

Premiers are owners of a large megacity. These cities are the most recognized and admired on the server, and represent the pinnacle of architectural design and city planning.

Requirements:

  • Be an active [Governor] with no active warnings.
  • Have a recommended count of 100 original buildings of significant size and detail within your city.
  • Approval from a majority of staff at a General Staff Meeting.
  • The city should be EPIC – expressive, planned, individual, and culturally significant:
    • Expressive: cities that have a variety of buildings are more likely to be promoted. These include high and low density buildings,
    • Planned: A well-thought-out city with different districts, a good transportation network (which can include roads, walking paths, metro, or bus systems), and a feel for good organization is more likely to be promoted.
    • Individual: Your city must be unique from other cities on the server, either with its building styles, layout, landmarks, or “vibe”.
    • Culturally significant: Your city should be significant to the MRT community culture – whether that’s with its uniqueness, utility as a transit hub, host for events, or something else entirely.

How to get promoted to [Premier]:

  • Submit a promotion request using the City Rank Promotion Request Form. Your request will then be considered at the next General Staff Meeting, after which the results will be made available during the GSM announcements.

In addition to the abilities of Governor, Premiers can:

  • Create up to 20 personal /homes.
  • Place beacons.
  • Have their city marked on the Dynmap with a custom icon.
  • Be immune to their city being automatically transferred in the event that they become inactive for more than 3 months.

Staff Ranks


[Trial Mod] (Trial Moderator) and [Mod] (Moderator)

Trial Moderators are newly added staff members who must go through a 3-month probation period before becoming a full moderator. Trial Moderators have all the same abilities as full moderators (see below), except that full moderators can temporarily ban trial moderators in case of emergency.

Moderators are staff members who ensure that the community is running smoothly by enforcing the rules and lending a helping hand upon request.

How Moderators are chosen:

At some General Staff Meetings, existing staff members will nominate and voice their opinions on a list of players whom they believe may be good candidates to become trial moderators. After careful consideration of all opinions, staff will vote on each candidate. In general, if a candidate has approval from all attending staff as well as the owner, the candidate will be asked privately at a later time whether they would like to become a trial moderator. Some candidates have refused the position in the past, usually due to work, school, or life obligations, so these moderator promotions are not announced until the candidate has accepted the position.

We look for the following qualities in a [Mod]:

  • Mature player that remains calm and polite during stressful times or disagreements.
  • Friendly personality that works well with other members and staff.
  • Reflective and aware of their own behaviour and constantly tries to improve.
  • Genuinely wants to help others and the community, even without moderator powers.
  • Frequently active on the server and participates in community events.
  • Communicates and enforces the rules in a fair and clear manner.
  • Nice-to-have: Frequently communicates on Mumble or Discord voice chat.

On the other hand, if we see any of the following qualities in a player, they have little to no chance of becoming a moderator:

  • Has asked or demanded to be a moderator in the past.
  • Has a history of warnings and/or immature or disrespectful behaviour.
  • Wants to be a moderator just for the sake of having power or having moderator abilities, such as WorldEdit.
  • Thinks that they are entitled to become a moderator because of how much time they’ve played on the server, how much they have contributed to it, or how much experience they have.
  • Has a “know-it-all” or condescending attitude towards others.

Moderators can:

  • Teleport to any player, any warp, and any MRT Station.
  • Place lava and beacons (as well as water and ice) when requested politely.
  • Perform WorldEdit commands when requested politely.
  • Perform small dynmap renders in a local area when requested politely.
  • Refuse requests from members if they are too busy or don’t feel like doing them.
  • Inspect block history for possible griefing.
  • Read private messages between players and any messages in the local chat channel.
  • Promote or demote players to all ranks up to the [Mayor] rank if they have the appropriate approval from other staff members.
  • Mute, kick, jail, and issue formal warnings to players.
  • Temporarily ban exceptionally unruly players for 24 hours as a last resort.

Moderators are responsible for:

  • Enforcing the rules on a day-to-day basis for all MRT services, including the Minecraft server, Wiki, Mumble, and Discord.
  • Performing WorldEdit, block placement, or dynmap render requests from players at their discretion.
  • Handling promotions for players up to the [Mayor] rank, and voting on promotions for the [Senator], [Governor], and [Premier] ranks.

[Admin] (Administrator)

Administrators oversee the general operations of the server, on both a technical and interpersonal level. Admins can do pretty much anything, within reason.

How Admins are chosen:

[Admins] must satisfy the moderator characteristics described above to a high degree as well as the following:

  • Highly trustworthy with a stable personality: Administrators have full access to many of the server’s internal workings including permissions, files, and server logs, so they must be trusted to not wreck or delete things when things don’t go their way.
  • Resolves disputes between members and/or moderators in a fair and respectful manner.
  • Nice-to-have: Technical competency in using admin commands and navigating the file system.

In addition to the abilities of Moderator, Administrators can:

  • Approve or reject member applications.
  • Configure and reload plugins.
  • Read the server logs and all commands sent by players in-game.
  • Perform dynmap renders for whole worlds.
  • Rollback block changes due to damage or griefing.
  • Promote or demote players to any rank.
  • Ban players on a permanent basis.

In addition to the responsibilities of Moderator, Administrators are responsible for:

  • Supervising moderators and making important server-related decisions when necessary.

[Owner]

There is only one Owner. That is Frumple. He is the ultimate authority of the MRT Server.

Frumple is responsible for:

  • Paying for the server’s costs.
  • Handling all supporter benefits and purchases.
  • Maintaining services such as the website, wiki, and Mumble server.
  • Upgrading the server’s Minecraft version and plugins.
  • Having the final say on all major decisions that affect the server.
  • Eating all the tacos.

Addendum


How Staff Evaluate Towns

When a staff member evaluates a town for any rank, the two most important aspects that they will look for are:

  • How much effort has the player put into building their town. This can be in terms of both quantity and quality of builds in the town.
  • The general “vibe” or “ambiance” of the town. Does it look like a small/medium/large town or city? Do the builds look complete? Are the interiors of these builds furnished?

Note that while a lot of ranks call for a minimum number of builds in your town, this is only a guideline, not a hard rule. Staff members may choose to grant ranks for towns and cities that do not meet the minimum number of builds, but the builds are of exceptional quality and detail.

For promotion to [Senator] and [Governor], staff specifically grade the candidate city out of 10 on 6 different aspects:

  • Interior Build QualityThe quality of building interiors across the city. A low score indicates either a lack of interiors, or poor interiors across the city, whereas a high score indicates that the interiors are sufficiently detailed.
  • Exterior Build QualityThe quality of building exteriors across the city. A low score indicates poor quality exteriors (such as “boxy” builds), whereas a high score indicates that the exteriors are sufficiently detailed.
  • Terraforming and LandscapingThe quality of the terrain in and around the city. A low score indicates problems (such as floating structures, flattened areas or unrealistic terraforming), whereas a high score indicates that particular attention has been paid to the environment, and it has been landscaped in such a way that complements the city.
  • Planning and InfrastructureHow well thought out the layout of the city is, as well as how sufficient the infrastructure (such as bus routes or a metro) is. A low score can indicate either a poorly laid out city, or a lack of infrastructure; while a high score indicates a well designed layout, with good infrastructure.
  • ScaleWhether the quantity of builds within the town is sufficient.
  • AmbienceThe general feeling of the city (Does it feel like a town). This category is more subjective than the others, so scores could vary between staff members.

Generally, the score out of 10 corresponds to the following format:

  • 0-4: Needs Improvement – A score of 0-4 means that this criteria desperately needs attention. A ‘For’ vote will not be given until this area is addressed.
  • 5: Improvement reccomended – A score of 5, while not preventing a town from being promoted by itself, indicates that this criteria needs to be addressed. More than a few scores of 5 will often mean that this city will not receive a ‘For’.
  • 6-7: Satisfactory – A score of 6-7 means that this particular aspect of the town is where it is expected to receive a promotion
  • 8-10: OutstandingA score of 8-10 means that the town has surpassed expectations for this aspect.

Deputy Mayors and Other Town Officials

Before ranking up to [Mayor], Councillors are required to designate a Deputy Mayor (DM) for their town. A Deputy Mayor is not an official rank, but a title that a Mayor can give to another player that they trust and that they work well with. The Deputy Mayor’s primary role is to inherit ownership of the town if any of the following occurs:

  • The current Mayor has been inactive from the server for over 3 months.
  • The current Mayor has been permanently banned from the server.

The only exception to this is Premier cities, which are not given away without the express wishes of the mayor itself.

After a Mayor has been inactive for 3 months or has been banned, the Deputy Mayor should contact staff so that the transfer of ownership can be confirmed.

Every town must only have 1 Mayor and 1 Deputy Mayor, in order to ensure a clear line of succession. The Mayor can assign any number of other “town official” titles such as sheriffs, judges, councillors, helpers, as they see fit. A player can be a Deputy Mayor to as many towns as they wish, but it is recommended that they keep this to 2 or 3 towns at most at a time.